![]() Added cockpit to Starter Block CV to indicate flight direction, adapted template Starter Block CV Added short landing gear for CV to facilitate loading of HV When activating warp drive, vessel maintains speed and direction until warp jump is done Warp jump effect for CV is relocated and placed closer to the vessel Planets of the sector now shop up on the radar map and main map Drones on a planet are now shown on the radar map ![]() Added sitting player model to passenger seats and cockpits Added main map M to space (centered around zero position of a sector) Mountable weapons are now grouped together so that you can have more than 9 weapons per vessel Turrets and mountable weapons (SV/HV/CV) now consume ammo and take ammo from an ammo box Fixed problem that player sometimes respawned in medic station of crashed ships Fixed problem that you could not remove a block on a structure after you changed the playfields with this structure in dedi mode Fixed problem that server details were not always displayed Fixed problem that sometimes many drones gathered in one spot on a dedicated server Possible fix for problem that sometimes player was stuck below vessel when changing playfields with SV (e.g. Fixed empty cockpit landing bug on dedi: now SV / HV hovers in air for while before coming down (to facilitate building below them) starter block CV was dragged on planet if placed close to planet) Fixed problem that orbital gravity was not switched off for all objects in space (e.g. Fixed problem that radar and 3D map did not show correct icon direction if cockpit was not orientated to the "normal" fly direction Fixed problem with troop transport that it did not always deploy troops Fixed problem in space that player always respawned at 0/0 coordinate (now player can respawn at current death position) Fixed major spawning problem of NPC: no gathering anymore (fix works only for new games) Fixed problem of duplication / loss of items in Constructor and Food Processor in multiplayer Enhanced server details with hyperlinks Changed name of Akua fruit to Ahax fruit and removed this plant from Akua (now it only appears on desert planets) Tweaked particle effect when drilling a resource asteroid (less particles are dropped) Tweaked flashlight of player (a bit wider angle) Tweaked light on Drill, Filler and Repair Tool Slightly increased speed of alien plasma rockets and also range of alien turrets Slightly reduced range of SV weapons to make it more challenging to conquer a POI Changed some templates to take into account the new solar system setting (e.g., changes to Flux Coil and Power Coil) Resized chat window & fixed problem that text was shrinking if too long Enhanced 'servers' console cmd to show idle and (un)loading servers Tweaked colors of labels in Control Panel No items can be put in Quick Access grid if player is inside a ship to avoid loss of these items Added capacitor (deco) also in survival mode Added several new POIs (thanks to Dead8Eye) Added marker to Asteroids Sathium in space Added better trail effect to resource asteroids Added better weapon models to all drones Added landing gear (docking pad) for HV Stamina is now also slowly regained while walking Exchanged GUI font to prepare for localization to more languages Visibility of POI and resource spots remains unchanged. However, they show up in the top-right radar map, if you are close enough. Private and foreign players/structures don't show on the big planet 3d map ( M ) any more. Radar map in space uses a logarithmic scale for far away objects and added compass for radar map on planets Added possibility to sort for ping and players in Server Browser Added several new asteroids fields (e.g. Capital Vessels can now land on planets and take Hover Vessels with them Added new creatures: 2 alien bugs, 2 golems (swamp and ice), 1 new variation of the desert worm and the armored golem that you know from our 1st trailer (he will defend some POIs) Added dynamic playfield server management (now only playfield servers that are populated are loaded) which leads to less memory usage * You need a Capital Vessel and a warp drive to jump from one planet to the other * The new solar system consists of 8 planets, 2 moons and 3 POIs (new planets: alien, desert, barren and lava) distributed in many sectors ![]() Please note that everything you built in space before PA 5.0 is now in Omicron Orbit (i.e., if you resume an old game on Ningues and leave the planet, you will be in Ningues Orbit but your previously built stuff is in Omicron Orbit - some AU away) Even though we ensured save game compatibility with previous versions of the game, we recommend starting a new game (especially on dedicated servers because the spawning bug fix will only work in new games).
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